﻿#pragma once


#include "../Common/IRoutine.h"
#include "../Common/RoutineAction.h"

class DruidRestoration : public IRoutine {

public:
	DruidRestoration();
	~DruidRestoration();
	virtual void ChooseBattleAction() override;
	void DoHealAction(RoutineAction::VecLostHp& vec_hps);
private:
	RoutineAction action;
	std::string last_heal_target;
};